A Guide to Travel and Survival Encounters in D&D

What’s that old adage? Life is about the journey, not the destination. Well, the same can be said about your Dungeons & Dragons campaign. And no situation in the game makes that more abundantly clear than when your players are on the road between one city, village, or town to the next.

Unlike our roadtrips in cars, munching on snackies, sippin’ on soadies, listening to our favorite tunes or podcasts for a few hours between cities, or states, or countries (lookin’ at you Europe), travel in most D&D campaigns is often filled with dangerous or even deadly perils and countless surprises. Whether traversing treacherous mountains, dense forests, or arid deserts, the path to adventure is rarely smooth.

Because of this, travel and survival encounters provide a wealth of opportunities to engage players, test their skills, and immerse them in the world you've crafted. They can also feel a bit daunting as a Dungeon Master as you try to balance encounter types, roleplaying opportunities, exploration prompts, and unique mechanics, all while pushing the narrative forward and tying it all to the overarching campaign. But, with the right approach, they can become some of the most memorable and rewarding experiences for players.

While we’ve already covered creating unforgettable encounters as a whole; in this guide, we'll delve into the art of crafting compelling travel and survival encounters and adventures, equipping you with the tools and techniques to make your sojourns into the wild a ride to remember.


The Importance of Travel and Survival Encounters:

It can be easy to skip past travel scenes and simply use a paragraph or two of dialogue to describe how your party got from one place to the next. In my opinion, that’s a mistake. Incorporating travel and survival elements into your campaigns can significantly enhance the overall experience. These encounters serve several crucial purposes:

Break Up Monotony: Travel and survival encounters provide a welcome change of pace. While exploring cities and towns and interacting with the denizens of these areas is always important, and where the bulk of your campaign will typically take place, there is a whole world out there to explore. It allows for more diversity in the types of encounters and adventures you can throw at your players and also allows for you to make this world you’re creating feel more lived in, vibrant, and visceral.

Highlight Character Skills: These encounters bring in many of your players typically less-used skills such as Survival, Nature, and Animal Handling, encouraging creative problem-solving and forward thinking. With this it can really allow those high -Wisdom characters to shine, like Druids and Rangers.

Immerse Players in the World: Exploration becomes the key ingredient during these adventures, which give you as a DM the chance to let all that good lore take center stage. Be thinking about the places your characters will be able to explore and the beings they can meet that will give hints to the world at large its history. Use this time to foster a deeper connection to the game world.

Encourage Banter: They’re on the road, spending days on end with few other people, make them talk. Get them to engage with one another and connect. Get them to share backstories and memories. There is no better chance to bring your characters together and get them to know one another than when they’re traveling, stopping in inns and taverns, or sitting around a fire at a campsite. Play these scenes out. It may be a bit uncomfortable at first for those who aren’t used to roleplay, but if they open up, it can lead your campaign to places it hasn’t been before.

Crafting Memorable Travel and Survival Encounters

While these adventures are important, the only way they work is if you take the time to craft them in creative and thoughtful ways. To create truly memorable travel and survival encounters, consider these key elements:

Vary the Encounters: Avoid repetition by incorporating a diverse range of challenges. Travel shouldn’t just be, wake up, hit the road, reach next destination, small encounter at new destination, rinse, repeat. Each day of travel should have a mix of encounters such as navigating treacherous terrain, encountering hostile wildlife, or facing unexpected weather conditions.

Encounter types:

  • Dangerous Terrain

The terrain through which your adventurers journey plays a crucial role in shaping their travel experience. Whether they're traversing tangled forests, navigating unyielding mountains, or braving vast, scorched deserts, the environment should present unique challenges and opportunities. This should include things like incorporating difficult terrain, levels of exhaustion from exposure, and routine navigation checks to avoid getting lost.

  • Weather Hazards

Along with terrain, weather can add an extra layer of unpredictability and excitement to your encounters. A sudden downpour can turn a simple path into a treacherous obstacle course, a blinding hot sun can lead to dehydration and exhaustion, an avalanche can lead to a deadly race to free trapped members from their icy tombs.

  • Skill Challenges

Throwing various skill challenges at players will test their abilities and force them to use teamwork to overcome obstacles. These can be as simple as foraging for food in a barren wasteland or tracking animal footprints to find a water source in a desert to navigating a climbing expedition up the side of a cliff or dashing to safety through a collapsing cave. These will allow different players to take the lead using their best skills.

  • Environmental Puzzles

While I strongly suggest using puzzles infrequently, as they can be tough to incorporate in a way that is satisfying and often end up becoming frustrating for players. Environmental puzzles can integrate seamlessly into your travel encounters, challenging your players to use their wit and problem-solving skills. A hidden cave entrance that can only be seen by ingesting mind-altering mushrooms, an ancient artifact that can only be grasped once the players have crafted and ingested a potion using ingredients found in various parts of the woods, or something as straightforward as a cryptic riddle could all serve as compelling puzzles.

  • Traps and Hazards

Your players are walking through a forest when fhwip one of them falls through what looked like fallen leaves and sticks into a hidden pit. They’re trudging through a desert and glrrp their feet start sinking as they fight to free themselves from quicksand. They’re navigating a narrow mountain pass, all tethered together when slllp one of them loses their footing on some loose rocks, falling over the side, dangling from the ropes, moments away from death. Utilizing traps and hazards that fit the environment can add an element of danger and excitement to your encounters, and can also lead players to possibly wanting to roll perception checks too often, so use them sparingly.

  • Social Encounters

Just like everywhere in your world, your players should be running into memorable NPCs while on the road. While the most obvious ones will be innkeepers, traveling merchants, and hostile bandits, make sure and think about more unique options like guides to aid in traversing dangerous environments, awakened animals to offer information about a certain area, or possibly gods or goddesses of the wilds.

  • Resource Management

Part of travel and survival is making sure you are smart with the supplies you have on hand. In harsh environments, your players may need to manage their resources carefully, such as food, water, and ammunition. This not only adds a layer of realism and challenge to your survival encounters, but also a chance for some downtime activities to add in such as hunting, fishing, foraging, or crafting ammunition.

  • Long-Term Effects

This is one more way to add some realism into this type of adventure, make the consequences of travel and survival extend beyond the immediate challenge. As your players brave the wilds and the forces of nature, there will be chances for injuries, diseases, exhaustion, and more. While D&D has plenty of spells and potions to counteract some of these things, during grueling travel sequences maybe these setbacks are longer lasting than usual. A lack of good rest can easily begin to hinder physical and magical abilities while resources will start to dwindle leading players to tough choices.

  • Random Encounters

While random encounter tables are something I typically steer clear of as I like each piece of my campaign to build toward the meta-narrative. I do find that random encounter tables can be useful while doing travel and survival adventures. While there are literally thousands of these o be found all over the internet and in most sourcebooks, I personally like to scour a handful or more and think of ways to tailor them to the campaign I’m running. Instead of having a group of Gnolls attack your players, instead they simply hunt them and using barks and howls push them toward a bigger threat or an area where your players will find some of the main lore necessary for the upcoming arc of your campaign. Your players come across a person stuck in a trap. They were traveling through the area with a guide and they were attacked by (insert monsters), the guide was taken prisoner. If your players follow this they get some lore, an added companion, and ostensibly, a guide. You can use random encounters, just make sure they count.

Tailor Encounters to the Characters: While using a good blend of any of the various encounter types above is a surefire way to make sure the adventure stays exciting and engaging. Make sure you consider the strengths and weaknesses of your players' characters when designing encounters. This ensures that the challenges are intriguing for all of the players and appropriate for their skill levels.

Reward Clever Play: Along these same lines, make sure that you recognize when your players rise to the challenge in ways that you maybe never even imagined. If your players are using their skills and abilities in innovative ways reward that behavior which will encourage more creative problem-solving from everyone at the table.

Tips for Managing Travel and Survival Encounters

Even if you’ve been DMing for a while now, this type of adventure offers its own set of unique problems. Unless you are set to run a pure sandbox campaign there are some things to take into account to make sure, while you’re not railroading, you don’t stray too far from the tracks.

Set Clear Goals: This is important in most any encounter, but it is overly important when traveling. If you are one of the best DMs in the world, you may be able to run an open-world RPG. But, it is no easy task. When you are describing the situation at hand to the players, clearly define the objectives of each encounter. Whether it's reaching a specific destination, overcoming an obstacle, or gathering resources, if they know what it is they are supposed to do they will likely not stray too far from the path that you have written in your notes and swimming around in your noodle.

Pace the Encounters: Balance the pace of travel to make sure that players don’t get overwhelmed, or use up all of their resources. Make sure that they have a nights rest every session or two, even if it is a poor night of rest because of the hazards you are throwing at them. While it can be fun to add some realism into the campaign, nothing is more boring, especially for magic users, than playing multiple sessions with nothing but cantrips. Remember, even when the going gets tough for the party, the whole point of this is to have fun.

Tie It to the Story: Sure, you may not be running into the BBEG on the road or in the woods and there may not be major points of intrigue pushing the overarching plot forward, make sure not to lose the meta-narrative during the in-between times. This is why dropping lore and adding in interesting locations and NPCs is so important when running this style of adventure. In most table settings, if you’re not continuing to build toward the main storyline, players will get bored and even more likely, will lose the plot.

That’s it. We’ve come to the end of the road. Travel and survival encounters are an invaluable tool for Dungeon Masters and can add so much depth and variety to your campaign. By incorporating these encounters purposefully and thoughtfully into your D&D campaigns, you can take what could be a cut scene and turn it into some of the most memorable and challenging parts of your time at the table. Happy adventuring!

My Favorite Actual Play Podcasts

Are you in search of epic tales, immersive storytelling, and unforgettable adventures? Look no further! In this blog post, we'll dive into the realm of actual play podcasts and explore ten of my absolute favorites. From hilarious antics to heartwarming moments, these podcasts will transport you to extraordinary worlds where heroes rise, quests unfold, and friendships are forged. Get ready to embark on a journey of audio delight as we unravel the magic behind these captivating actual play podcasts.

1. Not Another D&D Podcast: There is no better actual play in my opinion. From the moment you press play, you can feel the camaraderie of the group pulsating through your speakers. Led by four talented CollegeHumor alums, this podcast delivers a heavy dose of comedy that will have you laughing out loud. But it’s much more than goofs. They masterfully craft engaging characters, build high-stakes scenarios, and bring gut-wrenching and heartwarming scenes to life. With Murph at the helm as the DM, he ensures the group has a blast while reining in their wild shenanigans and meting out fair consequences. Each player brings their unique strengths to the table, enhancing Murph's dynamic battles, entertaining NPCs, and captivating quests. With over 200 episodes in the main feed and counting, including multiple side seasons, this podcast is an absolute must-listen. So start from episode one and get ready for an unforgettable journey that will leave you yearning for more.

Suggested listening: Indulge in the entire journey, starting from episode one, and let the magic unfold before your ears.


2. Dimension 20: It’s hard not to put this at the top of the list, but I had to give it the second position because, well, it’s technically not a podcast. It is a truly remarkable show that pushes the boundaries of what an actual play can be. With its fully-realized set designs, multiple seasons, and a rotating cast of players and DMs, it delivers a true spectacle that will leave you awestruck. Each season presents a completely unique and immersive experience, showcasing the incredible improvisation skills of the players, particularly the core cast which includes the talented Murph and Emily from NADDPod. Comedy seamlessly blends with poignant moments, tugging at your heartstrings. The brilliance of Rick Perry's set designs adds an extra layer of visual grandeur to the already captivating storytelling. 

However, the real gem of this show, especially for new DMs, is Brennan Lee Mulligan's DM-ing. Brennan's mastery of the craft has personally impacted me like no other, forever shaping my perspective on the game and the role of DM. While reaching his level may seem like a lofty goal, it's not necessary (I keep telling myself this). What matters is the inspiration and knowledge you gain from observing his expertise. With the inclusion of mini-seasons featuring top-tier DMs, Dimension 20 provides valuable insights into different campaign styles, helping you refine your own DM-ing approach. Whether you're a seasoned RPG enthusiast or a curious newcomer, Dimension 20 offers a season tailored to your taste, keeping you entertained and craving for more.

Suggested listening/watching: You can currently only listen to Fantasy High, The Unsleeping City, and Escape from the Bloodkeep for free, everything else requires a subscription to Dropout. So, start with Fantasy High or The Unsleeping City (EFTBK is my personal least favorite season). If you go for Dropout, my faves are A Crown of Candy, Neverafter, and Starstruck, but honestly, there is something magical in every season and the latest season, Dungeons and Drag Queens is the talk of the town right now, especially for newcomers to D&D.

3. The Adventure Zone: What’s that old adage? You never forget your first love. This holds true for me with the first season of TAZ. This was the first D&D podcast I listened to, and I’m glad I listened to it when I did before I knew all of the rules. While the initial season, Balance, may stumble in the mechanics department, its storytelling prowess is unrivaled. One caveat to this season is it definitely takes time to find its footing as the McElroys were pretty new to the entire concept of actual play and they were simply running The Lost Mine of Phandelver module from the D&D Starter Set

Once it breaks out of the module, it blossoms into something magical, especially once Griffin started adding in music. The McElroys are at their best in this, and it weaves together hilarious goofs, captivating storytelling, lovable characters, and unforgettable moments that will leave you on the edge of your seat. It is one of the most important pieces of media that I’ve ever experienced and I will never forget standing in my backyard and crying by myself multiple times during the final few episodes. What it lacks in mechanics, it makes up for with heart, and story that I’ve returned to multiple times. The other seasons are very hit-and-miss and move away from Dungeons and Dragons, but season one is pure gold. 

Suggested listening: Obviously, Balance. But I would honestly suggest every season minus Graduation, it started off decent and then just crumbled, in my opinion. Also, don’t go into the next seasons with high expectations, they’re all good, but if you go in expecting too much you’ll be disappointed. Keep an eye out for the newest season, Steeplechase, masterfully helmed by Justin — it's shaping up to be a close second favorite in the series.

4. Worlds Beyond Number: It may be a bit too early to drop this in the fourth slot (the first episode dropped merely 3 months ago), but its potential is undeniably captivating. With a dream team lineup of talented players like Lou Wilson, Aabria Iyengar, and Erika Ishii (all familiar faces from Dimension 20), and the exceptional DMing prowess of Brennan Lee Mulligan, this long-format game holds immense promise. I’m especially excited to hear BLeeM world-build without the constraints that are inherent with such a tightly bound project like Dimension 20. From the inception of The Wizard, The Witch, and The Wild One, the journey has begun in earnest, with a childhood arc that beautifully sets the stage for their epic campaign. Delighting in their remarkable roleplay, immersive world-building, breathtaking soundscapes, and that oh-so-wonderful fox familiar, every episode has been a joyous experience. I eagerly await the unfolding of their adventure and what lies ahead.

Suggested listening: Dive into everything available thus far. While not mandatory, I highly recommend joining the Patreon to enjoy The Children's Adventure—a compelling eight-episode arc that establishes the characters, their relationships, and the vibrant world they inhabit.

5. Join the Party: If you are new to the world of D&D 5E or TTRPGs in general, I honestly can’t recommend listening to another show on this list more. This is the ultimate podcast to kickstart your adventure. What sets it apart? Well, they have a few beginner episodes that gently introduce the game mechanics, perfect for those who are just starting out. Not to mention their Afterparty episodes, jam-packed with valuable tips for both rookies and seasoned players alike.

But that's not all—once you dive into the show itself, get ready for a thrilling journey in a meticulously crafted world, where lovable characters will steal your heart from the very beginning (especially in campaign one, which I can vouch for). It's like sitting at a familiar table with close friends, making you feel right at home while embarking on a fantastic adventure.

Suggested listening: I can only suggest season one, but there are now three campaigns available and I literally plan on beginning season two this week after bingeing season one and loving it.

6. Encounter Party!: I’m pretty new to this series, but it has me hooked already, which is exciting because I have 80-ish more episodes to go. This campaign blends the worlds of D&D and Magic: The Gathering into a mystery that is fun to unravel as a listener as the players do the same. As someone who knows absolutely nothing about the world of Ravnica and MTG, I was a bit on the fence about listening to this, but I’ve found that it doesn’t really hinder my experience. And I’ve found the group to be fun, the storytelling to be intriguing, and in an early episode you learn that the stakes are very, very real, which was a nice change of pace to some other actual plays I’ve put on here. They have three full seasons (making up all of one campaign) to binge which means there’s plenty to listen to already. And they recently announced that their second campaign has added a new member and will be releasing as a TV show under the Wizards of the Coast umbrella on the upcoming free streaming channel, Watch DND Adventures.

Suggested listening: There is currently only one campaign out, so there’s only one place to begin.

7. Dungeons & Daddies:  Don't let the name fool you — this is not a BDSM podcast. While the rules of D&D take a backseat here, it remains a delightful actual play experience that deserves a spot on any must-listen list. Brace yourself for an uproariously funny journey as a group of dads from our world, along with their kids and trusty Honda Odyssey, find themselves transported to the wondrous Forgotten Realms. What follows is a delightful fusion of epic quests, dad jokes, and surprisingly poignant moments that will keep you thoroughly entertained.

What sets this show apart is DM Anthony Burch's fearless approach to crafting unconventional quests that defy expectations. With a refreshing willingness to experiment and push boundaries, Dungeons & Daddies consistently delivers fresh and unexpected storylines. Prepare for abundant laughter and occasional heartstring tugs as you dive into this exceptional show.

Suggested listening: Begin with the first season to fully immerse yourself in the narrative. Although the second season is now underway, I strongly advise against starting there due to spoilers and the need for context. Both seasons offer their own unique charm, even if the second takes a bit of time to find its rhythm.

8. Critical Role: No compilation of actual play podcasts would be complete without mentioning the behemoth that is Critical Role. Widely regarded as the pinnacle of actual play podcasts, this show has garnered an immense following within the TTRPG community and beyond. What began as a humble home campaign among a group of talented voice actors has evolved into a cultural phenomenon, with its own animated series and an ever-expanding empire.

At the heart of Critical Role is the incomparable DM, Matt Mercer, whose deep knowledge and mastery of the game mechanics are unparalleled. The world of Exandria, a meticulously crafted realm brimming with intricate lore and multifaceted characters, has even found its way into official D&D publications. The players, in turn, dive headfirst into this immersive world, crafting captivating narratives that leave a lasting impact.

While some (me included) may find the episodes lengthy and the party size daunting, Critical Role has undeniably left an indelible mark on the actual play landscape. It's worth noting that, personally, I ventured around 30 episodes into the first season before giving up, but I acknowledge that my experience definitely differs from the majority. However, many seasoned fans recommend starting with the second season, and I intend to explore it in the near future, and I’ll be back with my thoughts here afterward.

Suggested listening: Although you can begin anywhere, as stated above, it's often suggested to start with the second season for a fresh entry point.

9. Rusty Quill Gaming Podcast: Quick caveat. Unlike the others featured here, this podcast ventures beyond the realm of D&D and utilizes the open-source Pathfinder D20 system. While I initially found myself unfamiliar with this system, my devotion to the talented group behind Rusty Quill, known for their spine-chilling podcast The Magnus Archives, compelled me to persevere. And I'm grateful that I did.

The captivating storytelling, unforgettable characters, and unexpected moments of laughter kept me engaged throughout. Despite the lack of D&D, the show rewards tenfold with a masterfully crafted narrative. It was also surprising to have the group behind the frightening storytelling of The Magnus Archives deliver delightful, hilarious moments in this podcast.

One of the unexpected benefits of listening to the Rusty Quill Gaming Podcast was gradually gaining a rudimentary understanding of the Pathfinder system. While I may not have explored it extensively yet, the experience has sparked a curiosity within me to delve deeper in the future.

Suggested Listening: I’ve only listened to Season One, but there are currently five seasons available. Considering the quality of Season One, I have no doubt that each subsequent season holds its own magic. So, if you're a fellow completionist at heart, I encourage you to embark on this journey from Episode One.

10. Campaign: Skyjacks: I broke my rule of D&D podcasts with Rusty Quill so I figured I’d throw in another that uses a completely different system, but is a must-listen. I found this after reading a few of James D’Amoto’s invaluable The Ultimate RPG series (I truly couldn’t recommend these enough). This led me to his podcasts and, well, Campaign: Skyjacks is incredible. It uses a system called Genesys, which for the life of me I can’t quite fully understand, but the lack of understanding the system doesn’t take away from the overall story. The entire crew of The Uhuru is outstanding, the collaborative way of building the world and NPCs is something I aspire to be able to do one day, and the music is spectacular. It is a story about airships and sky pirates set in the intriguing world of Spier, but, it is much more and it will bring you to moments of crying from laughter, to cheering for big and little wins, to crying for “umm” other reasons. I can’t recommend it enough. BONUS TIP: They also use Illimat in this show, which is my favorite board game, maybe ever?! Check out my review of playing it at Gen Con 2023.

Suggested Listening: There is the original Campaign, which takes place in the Star Wars universe and I’ve been told is fantastic, however, I haven’t listened through it yet. I started with season two and as I said above, I can’t recommend it enough.

Get ready to immerse yourself in these captivating actual play podcasts, where imagination knows no bounds and extraordinary tales come to life. Whether you're seeking laughter, heartwarming moments, or gripping adventures, these podcasts have got you covered. So grab your headphones, prepare for a wild ride, and let the storytelling begin!

Have your own AP podcast suggestions you think I should check out? Shoot me an email at cmthenewdm@gmail.com!